Searched refs:__GLX_SINGLE_PUT_LONG (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/glx/ |
D | single2.c | 327 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetBooleanv() 378 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetDoublev() 429 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetFloatv() 480 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetIntegerv() 549 __GLX_SINGLE_PUT_LONG(0, size); in __indirect_glFeedbackBuffer() 550 __GLX_SINGLE_PUT_LONG(4, type); in __indirect_glFeedbackBuffer() 566 __GLX_SINGLE_PUT_LONG(0, numnames); in __indirect_glSelectBuffer() 584 __GLX_SINGLE_PUT_LONG(0, mode); in __indirect_glRenderMode() 826 __GLX_SINGLE_PUT_LONG(0, cap); in __indirect_glIsEnabled()
|
D | singlepix.c | 52 __GLX_SINGLE_PUT_LONG(0, target); in __indirect_glGetSeparableFilter() 53 __GLX_SINGLE_PUT_LONG(4, format); in __indirect_glGetSeparableFilter() 54 __GLX_SINGLE_PUT_LONG(8, type); in __indirect_glGetSeparableFilter()
|
D | indirect_texture_compression.c | 52 __GLX_SINGLE_PUT_LONG(0, target); in __indirect_glGetCompressedTexImage() 53 __GLX_SINGLE_PUT_LONG(4, level); in __indirect_glGetCompressedTexImage()
|
D | packsingle.h | 89 #define __GLX_SINGLE_PUT_LONG(offset,a) \ macro
|