Home
last modified time | relevance | path

Searched refs:__GLX_SINGLE_PUT_LONG (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c327 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetBooleanv()
378 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetDoublev()
429 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetFloatv()
480 __GLX_SINGLE_PUT_LONG(0, val); in __indirect_glGetIntegerv()
549 __GLX_SINGLE_PUT_LONG(0, size); in __indirect_glFeedbackBuffer()
550 __GLX_SINGLE_PUT_LONG(4, type); in __indirect_glFeedbackBuffer()
566 __GLX_SINGLE_PUT_LONG(0, numnames); in __indirect_glSelectBuffer()
584 __GLX_SINGLE_PUT_LONG(0, mode); in __indirect_glRenderMode()
826 __GLX_SINGLE_PUT_LONG(0, cap); in __indirect_glIsEnabled()
Dsinglepix.c52 __GLX_SINGLE_PUT_LONG(0, target); in __indirect_glGetSeparableFilter()
53 __GLX_SINGLE_PUT_LONG(4, format); in __indirect_glGetSeparableFilter()
54 __GLX_SINGLE_PUT_LONG(8, type); in __indirect_glGetSeparableFilter()
Dindirect_texture_compression.c52 __GLX_SINGLE_PUT_LONG(0, target); in __indirect_glGetCompressedTexImage()
53 __GLX_SINGLE_PUT_LONG(4, level); in __indirect_glGetCompressedTexImage()
Dpacksingle.h89 #define __GLX_SINGLE_PUT_LONG(offset,a) \ macro