Searched refs:_devicePlaySampleRate (Results 1 – 2 of 2) sorted by relevance
275 uint32_t _devicePlaySampleRate; variable
1906 _devicePlaySampleRate = in InitPlayout()1946 if (_devicePlaySampleRate == 44100) { in InitPlayout()2854 playout_delay = ROUND((double(_writtenSamples) / _devicePlaySampleRate - in DoRenderThread()