Searched refs:_eglGetCurrentThread (Results 1 – 5 of 5) sorted by relevance
161 _eglGetCurrentThread(void) in _eglGetCurrentThread() function207 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()218 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglInternalError()298 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglDebugReport()
84 _eglGetCurrentThread(void);
740 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()816 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
270 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglSetFuncName()1619 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()1649 t = _eglGetCurrentThread(); in eglBindAPI()1668 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()1700 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()2408 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglLabelObjectKHR()
142 _EGLThreadInfo *t = _eglGetCurrentThread(); in dri_set_background_context()