Searched refs:_hPlayThread (Results 1 – 2 of 2) sorted by relevance
365 _hPlayThread(NULL), in AudioDeviceWindowsCore()2473 if (_hPlayThread != NULL) { in StartPlayout()2485 assert(_hPlayThread == NULL); in StartPlayout()2486 _hPlayThread = CreateThread(NULL, 0, WSAPIRenderThread, this, 0, NULL); in StartPlayout()2487 if (_hPlayThread == NULL) { in StartPlayout()2493 SetThreadPriority(_hPlayThread, THREAD_PRIORITY_TIME_CRITICAL); in StartPlayout()2520 if (_hPlayThread == NULL) { in StopPlayout()2536 DWORD ret = WaitForSingleObject(_hPlayThread, 2000); in StopPlayout()2540 CloseHandle(_hPlayThread); in StopPlayout()2541 _hPlayThread = NULL; in StopPlayout()[all …]
262 HANDLE _hPlayThread; variable