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Searched refs:_id_ (Results 1 – 3 of 3) sorted by relevance

/external/lzma/CPP/7zip/Compress/
DLzmaEncoder.cpp67 #define SET_PROP_32(_id_, _dest_) case NCoderPropID::_id_: ep._dest_ = v; break; argument
/external/deqp-deps/amber/docs/
Damber_script.md402 ATTACH {name_of_shader} SPECIALIZE _id_ AS uint32 _value_
404 SPECIALIZE _id_ AS uint32 _value_ \
405 SPECIALIZE _id_ AS float _value_
567 BIND {BUFFER | BUFFER_ARRAY} {buffer_name} AS {buffer_type} DESCRIPTOR_SET _id_ \
568 BINDING _id_
573 DESCRIPTOR_SET _id_ BINDING _id_ [ BASE_MIP_LEVEL _level_ (default 0) ]
578 DESCRIPTOR_SET _id_ BINDING _id_ [ BASE_MIP_LEVEL _level_ (default 0) ]
583 DESCRIPTOR_SET _id_ BINDING _id_ [ BASE_MIP_LEVEL _level_ (default 0) ]
586 BIND {SAMPLER | SAMPLER_ARRAY} {sampler_name} DESCRIPTOR_SET _id_ BINDING _id_
591 DESCRIPTOR_SET _id_ BINDING _id_ OFFSET _offset_
/external/google-breakpad/docs/
Dsymbol_files.md51 > `MODULE` _operatingsystem_ _architecture_ _id_ _name_
76 * The _id_ field is a sequence of hexadecimal digits that identifies the exact