Searched refs:_language_feature (Results 1 – 2 of 2) sorted by relevance
246 } _language_feature; typedef in gl3cts::ReservedNamesTest260 std::string getLanguageFeatureName(_language_feature language_feature) const;262 std::string getShaderBody(_shader_type shader_type, _language_feature language_feature,265 std::vector<_language_feature> getSupportedLanguageFeatures(_shader_type shader_type) const;267 bool isStructAllowed(_shader_type shader_type, _language_feature language_feature) const;
2933 std::string ReservedNamesTest::getLanguageFeatureName(_language_feature language_feature) const in getLanguageFeatureName()4884 std::string ReservedNamesTest::getShaderBody(_shader_type shader_type, _language_feature language_f… in getShaderBody()5313 std::vector<ReservedNamesTest::_language_feature> ReservedNamesTest::getSupportedLanguageFeatures( in getSupportedLanguageFeatures()5317 std::vector<_language_feature> result; in getSupportedLanguageFeatures()5485 bool ReservedNamesTest::isStructAllowed(_shader_type shader_type, _language_feature language_featur… in isStructAllowed()5549 std::vector<_language_feature> language_features; in iterate()5611 …for (std::vector<_language_feature>::const_iterator language_feature_it = language_features.begin(… in iterate()5614 _language_feature current_language_feature = *language_feature_it; in iterate()