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Searched refs:_mesa_ClientActiveTexture (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexstate.h102 _mesa_ClientActiveTexture( GLenum target );
Denable.c168 _mesa_ClientActiveTexture(GL_TEXTURE0 + index); in client_state_i()
170 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in client_state_i()
211 _mesa_ClientActiveTexture(cap); in _mesa_EnableVertexArrayEXT()
213 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in _mesa_EnableVertexArrayEXT()
264 _mesa_ClientActiveTexture(cap); in _mesa_DisableVertexArrayEXT()
266 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in _mesa_DisableVertexArrayEXT()
Dtexstate.c350 _mesa_ClientActiveTexture(GLenum texture) in _mesa_ClientActiveTexture() function
Dattrib.c1803 _mesa_ClientActiveTexture(GL_TEXTURE0 + i); in _mesa_ClientAttribDefaultEXT()
1822 _mesa_ClientActiveTexture(GL_TEXTURE0); in _mesa_ClientAttribDefaultEXT()
Dget.c2876 _mesa_ClientActiveTexture(GL_TEXTURE0 + index); in find_value_indexed()
2878 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()