Searched refs:_mesa_ClientActiveTexture (Results 1 – 5 of 5) sorted by relevance
102 _mesa_ClientActiveTexture( GLenum target );
168 _mesa_ClientActiveTexture(GL_TEXTURE0 + index); in client_state_i()170 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in client_state_i()211 _mesa_ClientActiveTexture(cap); in _mesa_EnableVertexArrayEXT()213 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in _mesa_EnableVertexArrayEXT()264 _mesa_ClientActiveTexture(cap); in _mesa_DisableVertexArrayEXT()266 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in _mesa_DisableVertexArrayEXT()
350 _mesa_ClientActiveTexture(GLenum texture) in _mesa_ClientActiveTexture() function
1803 _mesa_ClientActiveTexture(GL_TEXTURE0 + i); in _mesa_ClientAttribDefaultEXT()1822 _mesa_ClientActiveTexture(GL_TEXTURE0); in _mesa_ClientAttribDefaultEXT()
2876 _mesa_ClientActiveTexture(GL_TEXTURE0 + index); in find_value_indexed()2878 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()