Searched refs:_mesa_ati_fragment_shader_enabled (Results 1 – 11 of 11) sorted by relevance
64 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx) in _mesa_ati_fragment_shader_enabled() function93 if (_mesa_ati_fragment_shader_enabled(ctx)) in _mesa_need_secondary_color()
215 else if (_mesa_ati_fragment_shader_enabled(ctx) && in update_program()373 !(_mesa_ati_fragment_shader_enabled(ctx) && in update_fixed_func_program_usage()
927 if (_mesa_ati_fragment_shader_enabled(ctx) && in _mesa_update_texture_state()
108 if (_mesa_ati_fragment_shader_enabled(ctx)) { in _swrast_update_rasterflags()288 && !_mesa_ati_fragment_shader_enabled(ctx)); in _swrast_update_specular_vertex_add()503 else if (_mesa_ati_fragment_shader_enabled(ctx)) { in _swrast_update_active_attribs()
148 _mesa_ati_fragment_shader_enabled(ctx)) { in _swrast_span_default_attribs()529 || _mesa_ati_fragment_shader_enabled(ctx)) { in interpolate_texcoords()570 _mesa_ati_fragment_shader_enabled(ctx)) { in interpolate_texcoords()982 _mesa_ati_fragment_shader_enabled(ctx)) { in shade_texture_span()1014 assert(_mesa_ati_fragment_shader_enabled(ctx)); in shade_texture_span()1143 || _mesa_ati_fragment_shader_enabled(ctx)); in _swrast_write_rgba_span()
1045 _mesa_ati_fragment_shader_enabled(ctx) || in _swrast_choose_triangle()1074 && !_mesa_ati_fragment_shader_enabled(ctx) in _swrast_choose_triangle()
162 _mesa_ati_fragment_shader_enabled(ctx)) { in _tnl_InvalidateState()
117 && !_mesa_ati_fragment_shader_enabled(ctx) in setup_vertex_format()
256 CHECK( tf, (ctx->Texture._MaxEnabledTexImageUnit != -1 && !_mesa_ati_fragment_shader_enabled(ctx)),…257 CHECK( pix_zero, !_mesa_ati_fragment_shader_enabled(ctx), 0 )258 CHECK( texenv, (rmesa->state.envneeded & (1 << (atom->idx)) && !_mesa_ati_fragment_shader_enabled(c…259 CHECK( afs_pass1, (_mesa_ati_fragment_shader_enabled(ctx) && (ctx->ATIFragmentShader.Current->NumPa…260 CHECK( afs, _mesa_ati_fragment_shader_enabled(ctx), 0 )
1486 if (_mesa_ati_fragment_shader_enabled(ctx)) { in r200UpdateTextureState()1508 if (ok && _mesa_ati_fragment_shader_enabled(ctx)) { in r200UpdateTextureState()1534 else if (!_mesa_ati_fragment_shader_enabled(ctx)) { in r200UpdateTextureState()
1580 !_mesa_ati_fragment_shader_enabled(ctx) && in blit_copy_pixels()