Searched refs:_mesa_glthread_allocate_command (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | glthread_shaderobj.c | 96 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, in _mesa_marshal_ShaderSource()
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D | glthread_bufferobj.c | 298 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData_merged() 435 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData_merged()
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D | glthread_draw.c | 308 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstance, in draw_arrays_async() 418 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArrays, in multi_draw_arrays_async() 579 …cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstanc… in draw_elements_async() 786 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawElementsBaseVertex, cmd_size); in multi_draw_elements_async()
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D | glthread_marshal.h | 55 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function
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