Searched refs:_mesa_max_tex_unit (Results 1 – 4 of 4) sorted by relevance
74 _mesa_max_tex_unit(struct gl_context *ctx) in _mesa_max_tex_unit() function
1860 if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) { in _mesa_BindMultiTextureEXT()1940 if (unit >= _mesa_max_tex_unit(ctx)) { in _mesa_BindTextureUnit()
2793 if (index >= _mesa_max_tex_unit(ctx)) in find_value_indexed()2805 if (index >= _mesa_max_tex_unit(ctx)) in find_value_indexed()2863 if (index >= _mesa_max_tex_unit(ctx)) in find_value_indexed()
302 GLuint k = _mesa_max_tex_unit(ctx); in active_texture()