Searched refs:_scratch3x3MatrixPtr (Results 1 – 2 of 2) sorted by relevance
78 var _scratch3x3MatrixPtr = nullptr; variable204 copy1dArray(matr, 'HEAPF32', _scratch3x3MatrixPtr);208 CanvasKit.HEAPF32.set(defaultPerspective, 6 + _scratch3x3MatrixPtr / 4);210 return _scratch3x3MatrixPtr;225 return _scratch3x3MatrixPtr;242 return _scratch3x3MatrixPtr;
18 _scratch3x3MatrixPtr = _scratch3x3Matrix['byteOffset'];732 this._getTotalMatrix(_scratch3x3MatrixPtr);737 rv[i] = CanvasKit.HEAPF32[_scratch3x3MatrixPtr/4 + i]; // divide by 4 to "cast" to float.