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Searched refs:_swizzle_base0 (Results 1 – 2 of 2) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dtype_vec4_simd.inl11 struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
28 struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
41 …struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32,…
D_swizzle.hpp11 struct _swizzle_base0 struct
24 struct _swizzle_base1 : public _swizzle_base0<T, N>
29 struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
35 struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
41 struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>