Searched refs:_swizzle_base1 (Results 1 – 2 of 2) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | type_vec4_simd.inl | 11 struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4> struct 28 struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4> struct 41 …struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32,… struct
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D | _swizzle.hpp | 24 struct _swizzle_base1 : public _swizzle_base0<T, N> struct 29 struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2> struct 35 struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3> struct 41 struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4> struct 59 …struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>… 137 …struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, …
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