Home
last modified time | relevance | path

Searched refs:_texture (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp1097 ir_function_signature *_texture(ir_texture_opcode opcode,
2283_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins()
2284_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins()
2285_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins()
2287_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins()
2288_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins()
2289_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins()
2291_texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins()
2292_texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins()
2293_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins()
[all …]
/external/angle/doc/
DExtensionSupport.md23 * GL\_OES\_texture\_half\_float (fn1)
24 * GL\_OES\_texture\_half\_float\_linear (fn1)
25 * GL\_OES\_texture\_float (fn1)
26 * GL\_OES\_texture\_float\_linear (fn1)
27 * GL\_OES\_texture\_npot (fn1)
32 * GL\_EXT\_texture\_compression\_dxt1 (fn1)
33 * GL\_EXT\_texture\_filter\_anisotropic (fn1)
34 * GL\_EXT\_texture\_format\_BGRA8888
35 * GL\_EXT\_texture\_storage
36 * GL\_ANGLE\_depth\_texture
[all …]
DUpdate20120704.md18 ([ANGLE\_depth\_texture]
/external/ImageMagick/Magick++/lib/
DMontage.cpp29 _texture(), in Montage()
142 _texture=texture_; in texture()
147 return(_texture); in texture()
218 if (_texture.length() != 0) in updateMontageInfo()
219 Magick::CloneString(&montageInfo_.texture,_texture); in updateMontageInfo()
DSTL.cpp474 _texture(texture_), in floodFillTextureImage()
485 _texture(texture_), in floodFillTextureImage()
496 _texture(texture_), in floodFillTextureImage()
507 _texture(texture_), in floodFillTextureImage()
516 image_.floodFillTexture(_x,_y,_texture,_borderColor,_invert); in operator ()()
518 image_.floodFillTexture(_x,_y,_texture,_invert); in operator ()()
1077 : _texture( texture_ ) in textureImage()
1082 image_.texture( _texture ); in operator ()()
/external/webrtc/sdk/objc/components/renderer/metal/
DRTCMTLRGBRenderer.mm62 id<MTLTexture> _texture;
142 _texture = gpuTexture;
154 [renderEncoder setFragmentTexture:_texture atIndex:0];
/external/ImageMagick/Magick++/lib/Magick++/
DMontage.h107 std::string _texture; variable
DSTL.h535 Image _texture; variable
1165 Image _texture;