Searched refs:_texture (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 1097 ir_function_signature *_texture(ir_texture_opcode opcode, 2283 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins() 2284 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins() 2285 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins() 2287 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins() 2288 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins() 2289 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins() 2291 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins() 2292 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins() 2293 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins() [all …]
|
/external/angle/doc/ |
D | ExtensionSupport.md | 23 * GL\_OES\_texture\_half\_float (fn1) 24 * GL\_OES\_texture\_half\_float\_linear (fn1) 25 * GL\_OES\_texture\_float (fn1) 26 * GL\_OES\_texture\_float\_linear (fn1) 27 * GL\_OES\_texture\_npot (fn1) 32 * GL\_EXT\_texture\_compression\_dxt1 (fn1) 33 * GL\_EXT\_texture\_filter\_anisotropic (fn1) 34 * GL\_EXT\_texture\_format\_BGRA8888 35 * GL\_EXT\_texture\_storage 36 * GL\_ANGLE\_depth\_texture [all …]
|
D | Update20120704.md | 18 ([ANGLE\_depth\_texture]
|
/external/ImageMagick/Magick++/lib/ |
D | Montage.cpp | 29 _texture(), in Montage() 142 _texture=texture_; in texture() 147 return(_texture); in texture() 218 if (_texture.length() != 0) in updateMontageInfo() 219 Magick::CloneString(&montageInfo_.texture,_texture); in updateMontageInfo()
|
D | STL.cpp | 474 _texture(texture_), in floodFillTextureImage() 485 _texture(texture_), in floodFillTextureImage() 496 _texture(texture_), in floodFillTextureImage() 507 _texture(texture_), in floodFillTextureImage() 516 image_.floodFillTexture(_x,_y,_texture,_borderColor,_invert); in operator ()() 518 image_.floodFillTexture(_x,_y,_texture,_invert); in operator ()() 1077 : _texture( texture_ ) in textureImage() 1082 image_.texture( _texture ); in operator ()()
|
/external/webrtc/sdk/objc/components/renderer/metal/ |
D | RTCMTLRGBRenderer.mm | 62 id<MTLTexture> _texture; 142 _texture = gpuTexture; 154 [renderEncoder setFragmentTexture:_texture atIndex:0];
|
/external/ImageMagick/Magick++/lib/Magick++/ |
D | Montage.h | 107 std::string _texture; variable
|
D | STL.h | 535 Image _texture; variable 1165 Image _texture;
|