Searched refs:_vbo_save_get_stride (Results 1 – 3 of 3) sorted by relevance
78 _vbo_save_get_stride(const struct vbo_save_vertex_list *node) in _vbo_save_get_stride() function
179 const GLuint stride = _vbo_save_get_stride(node); in _vbo_loopback_vertex_list()
1722 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat); in vbo_print_vertex_list()