Searched refs:a_area (Results 1 – 2 of 2) sorted by relevance
72 const float a_area, in OverThreshold() argument75 if (a_area == 0.0f || b_area == 0.0f) return false; in OverThreshold()90 const float bb = a_area + b_area - intersection; in OverThreshold()
5070 a_area = (a_y_max - a_y_min) * (a_x_max - a_x_min)5074 u_area = a_area + array_ops.transpose(b_area, [0, 2, 1]) - i_area + EPSILON