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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp364 …ULE_STATE const *a, SHADER_MODULE_STATE const *b, unsigned a_type, unsigned b_type, bool a_arrayed, in TypesMatch() argument
374 if (a_arrayed && a_insn.opcode() == spv::OpTypeArray) { in TypesMatch()
380 return TypesMatch(a, b, a_type, b_insn.word(2), a_arrayed, false, relaxed); in TypesMatch()
384 return TypesMatch(a, b, a_insn.word(2), b_type, a_arrayed, b_arrayed, false); in TypesMatch()
393 return TypesMatch(a, b, a_insn.word(3), b_insn.word(3), a_arrayed, b_arrayed, relaxed); in TypesMatch()
396 if (a_arrayed || b_arrayed) { in TypesMatch()
412 … if (!TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false)) return false; in TypesMatch()
420 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch()
425 return TypesMatch(a, b, a_insn.word(2), b_insn.word(2), a_arrayed, b_arrayed, false) && in TypesMatch()
435 … if (!TypesMatch(a, b, a_insn.word(i), b_insn.word(i), a_arrayed, b_arrayed, false)) { in TypesMatch()