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Searched refs:aaMask (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp723 M4f* aaMask) const { in computeDegenerateQuad()
728 *aaMask = M4f(0); in computeDegenerateQuad()
733 *aaMask = signedEdgeDistances != 0.f; in computeDegenerateQuad()
781 *aaMask = any(*aaMask); in computeDegenerateQuad()
793 *aaMask = *aaMask | M4f({1, 0, 0, 1}); in computeDegenerateQuad()
798 *aaMask = *aaMask | M4f({0, 1, 1, 0}); in computeDegenerateQuad()
846 *aaMask = *aaMask | (d1Or2 & next_cw(*aaMask)) | (next_ccw(d1Or2) & next_ccw(*aaMask)); in computeDegenerateQuad()
1222 M4f aaMask; in adjustDegenerateVertices() local
1224 &x2d, &y2d, &aaMask); in adjustDegenerateVertices()
1225 vertices->moveTo(x2d, y2d, aaMask); in adjustDegenerateVertices()
DGrQuadUtils.h129 skvx::Vec<4, int32_t>* aaMask) const;