Searched refs:absClear (Results 1 – 5 of 5) sorted by relevance
360 dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in decimate()368 dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in decimate()390 srcRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in reexpand()392 srcRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in reexpand()530 dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in GaussianBlur()
63 void absClear(const SkIRect* rect, const SkPMColor4f& color);
189 rtContext->priv().absClear(nullptr, SK_PMColor4fTRANSPARENT); in create_mask_GPU()
363 void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMColor4f& color) { in absClear() function in GrRenderTargetContextPriv
187 // if we end up here from absClear, the clear bounds may be bigger than the RT proxy bounds -