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Searched refs:absClear (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/core/
DSkGpuBlurUtils.cpp360 dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in decimate()
368 dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in decimate()
390 srcRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in reexpand()
392 srcRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in reexpand()
530 dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT); in GaussianBlur()
/external/skqp/src/gpu/
DGrRenderTargetContextPriv.h63 void absClear(const SkIRect* rect, const SkPMColor4f& color);
DGrBlurUtils.cpp189 rtContext->priv().absClear(nullptr, SK_PMColor4fTRANSPARENT); in create_mask_GPU()
DGrRenderTargetContext.cpp363 void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMColor4f& color) { in absClear() function in GrRenderTargetContextPriv
/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm187 // if we end up here from absClear, the clear bounds may be bigger than the RT proxy bounds -