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Searched refs:accessName (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp53 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
/external/skqp/src/gpu/
DGrShaderVar.h233 SkString* accessName() { return &fName; } in accessName() function
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm225 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);