Searched refs:activeGPUIndex (Results 1 – 9 of 9) sorted by relevance
284 info->activeGPUIndex = active; in GetDualGPUInfo()314 std::cout << "Active GPU: " << info.activeGPUIndex << "\n"; in PrintSystemInfo()
174 info->activeGPUIndex = static_cast<int>(i);302 // such as isOptimus, isAMDSwitchable, and the activeGPUIndex305 // Then override the activeGPUIndex field of info to reflect the current
104 info->activeGPUIndex = 0; in GetSystemInfo()
66 int activeGPUIndex = 0; member
560 ANGLE_SKIP_TEST_IF(0x6613 == systemInfo->gpus[systemInfo->activeGPUIndex].deviceId); in TEST_P()595 if (!(systemInfo->activeGPUIndex < 0 || systemInfo->gpus.empty())) in TEST_P()597 ANGLE_SKIP_TEST_IF(0x6613 == systemInfo->gpus[systemInfo->activeGPUIndex].deviceId); in TEST_P()
136 return &systemInfo->gpus[systemInfo->activeGPUIndex]; in GetActiveGPUDeviceInfo()390 systemInfo.gpus.empty() ? 0 : systemInfo.gpus[systemInfo.activeGPUIndex].vendorId; in IsConfigAllowlisted()
96 doc.AddMember("activeGPUIndex", info.activeGPUIndex, allocator); in main()
364 uint32_t index = systemInfo->activeGPUIndex; in GetActiveGPU()
1821 *outVendor = outSystemInfo->gpus[outSystemInfo->activeGPUIndex].vendorId; in GetSystemInfoVendorIDAndDeviceID()1822 *outDevice = outSystemInfo->gpus[outSystemInfo->activeGPUIndex].deviceId; in GetSystemInfoVendorIDAndDeviceID()