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Searched refs:activeImageShaderBits (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp5144 const gl::ActiveTextureArray<gl::ShaderBitSet> &activeImageShaderBits = in updateActiveImages() local
5170 gl::ShaderBitSet shaderStages = activeImageShaderBits[imageUnitIndex]; in updateActiveImages()