Searched refs:activeOutputBuiltIns (Results 1 – 1 of 1) sorted by relevance
479 const gl::ShaderMap<std::vector<std::string>> &activeOutputBuiltIns = in AssignVaryingLocations() local481 for (const std::string &builtInName : activeOutputBuiltIns[shaderType]) in AssignVaryingLocations()494 for (const std::string &builtInName : activeOutputBuiltIns[frontShaderType]) in AssignVaryingLocations()