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Searched refs:activeOutputBuiltIns (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp479 const gl::ShaderMap<std::vector<std::string>> &activeOutputBuiltIns = in AssignVaryingLocations() local
481 for (const std::string &builtInName : activeOutputBuiltIns[shaderType]) in AssignVaryingLocations()
494 for (const std::string &builtInName : activeOutputBuiltIns[frontShaderType]) in AssignVaryingLocations()