Searched refs:active_desc_sets (Results 1 – 4 of 4) sorted by relevance
224 shader->active_desc_sets |= 1u << set; in lower_vulkan_resource_index()369 shader->active_desc_sets |= 1u << set; in build_bindless()
71 if (pipeline && !(pipeline->active_desc_sets & (1u << i))) in tu6_load_state_size()154 if (!(pipeline->active_desc_sets & (1u << i))) in tu6_emit_load_state()2279 desc_sets |= builder->shaders[i]->active_desc_sets; in tu_pipeline_builder_parse_shader_stages()2281 pipeline->active_desc_sets = desc_sets; in tu_pipeline_builder_parse_shader_stages()2902 pipeline->active_desc_sets = shader->active_desc_sets; in tu_compute_pipeline_create()
1033 uint8_t active_desc_sets; member1077 uint32_t active_desc_sets; member
2817 - turnip: fix active_desc_sets not being set for compute pipeline