Searched refs:active_shaders (Results 1 – 3 of 3) sorted by relevance
953 uint32_t active_shaders = 0; in manual_PreCallValidateCreateGraphicsPipelines() local955 active_shaders |= pCreateInfos[i].pStages->stage; in manual_PreCallValidateCreateGraphicsPipelines()958 if ((active_shaders & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) && in manual_PreCallValidateCreateGraphicsPipelines()959 …(active_shaders & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) && (pCreateInfos[i].pTessellationSt… in manual_PreCallValidateCreateGraphicsPipelines()981 …if (!(active_shaders & VK_SHADER_STAGE_MESH_BIT_NV) && (pCreateInfos[i].pInputAssemblyState != nul… in manual_PreCallValidateCreateGraphicsPipelines()1005 …if (!(active_shaders & VK_SHADER_STAGE_MESH_BIT_NV) && (pCreateInfos[i].pVertexInputState != nullp… in manual_PreCallValidateCreateGraphicsPipelines()
1487 … if (!(pPipeline->active_shaders & (VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_MESH_BIT_NV))) { in ValidatePipelineUnlocked()1493 … if ((pPipeline->active_shaders & (VK_SHADER_STAGE_MESH_BIT_NV | VK_SHADER_STAGE_TASK_BIT_NV)) && in ValidatePipelineUnlocked()1494 (pPipeline->active_shaders & in ValidatePipelineUnlocked()1504 if (!(pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT)) { in ValidatePipelineUnlocked()1511 …if (!enabled_features.mesh_shader.meshShader && (pPipeline->active_shaders & VK_SHADER_STAGE_MESH_… in ValidatePipelineUnlocked()1517 …if (!enabled_features.mesh_shader.taskShader && (pPipeline->active_shaders & VK_SHADER_STAGE_TASK_… in ValidatePipelineUnlocked()1524 bool has_control = (pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) != 0; in ValidatePipelineUnlocked()1525 bool has_eval = (pPipeline->active_shaders & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) != 0; in ValidatePipelineUnlocked()1537 if (pPipeline->active_shaders & VK_SHADER_STAGE_COMPUTE_BIT) { in ValidatePipelineUnlocked()1543 …if ((pPipeline->active_shaders & VK_SHADER_STAGE_VERTEX_BIT) && !pPipeline->graphicsPipelineCI.pIn… in ValidatePipelineUnlocked()[all …]
1145 uint32_t active_shaders;1167 active_shaders(0),