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Searched refs:active_size (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c292 exec->vtx.attr[attr].active_size = newSize; in vbo_exec_wrap_upgrade_vertex()
429 else if (newSize < exec->vtx.attr[attr].active_size) { in vbo_exec_fixup_vertex()
440 exec->vtx.attr[attr].active_size = newSize; in vbo_exec_fixup_vertex()
491 if (unlikely(exec->vtx.attr[A].active_size != N * sz || \
718 if (exec->vtx.attr[i].active_size != exec->eval.map1[i].sz) in vbo_exec_EvalCoord1f()
746 if (exec->vtx.attr[i].active_size != exec->eval.map2[i].sz) in vbo_exec_EvalCoord2f()
751 if (exec->vtx.attr[VBO_ATTRIB_NORMAL].active_size != 3) in vbo_exec_EvalCoord2f()
1003 exec->vtx.attr[i].active_size = 0; in vbo_reset_all_attr()
Dvbo.h112 GLubyte active_size; /**< number of components, but can shrink */ member