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Searched refs:actualBufferFormat (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp66 << vertexFormat.actualBufferFormat(compressed).glInternalFormat; in WarnOnVertexFormatConversion()
386 const angle::Format &destFormat = vertexFormat.actualBufferFormat(compressed); in convertVertexBufferGPU()
438 unsigned dstFormatSize = vertexFormat.actualBufferFormat(compressed).pixelBytes; in convertVertexBufferCPU()
674 stride = vertexFormat.actualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()
715 stride = vertexFormat.actualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()
797 GLuint stride = vertexFormat.actualBufferFormat(false).pixelBytes; in updateStreamedAttribs()
Dvk_format_utils.h79 const angle::Format &actualBufferFormat(bool compressed) const in actualBufferFormat() function
Dvk_format_utils.cpp360 const angle::Format &bufferFormat = format.actualBufferFormat(compressed); in GetVertexInputAlignment()
DTextureVk.cpp409 const angle::Format &bufferFormat = vkFormat.actualBufferFormat(false); in isFastUnpackPossible()
Dvk_helpers.cpp7932 const angle::Format &bufferFormat = format.actualBufferFormat(false); in getView()