Searched refs:actualBufferFormat (Results 1 – 5 of 5) sorted by relevance
66 << vertexFormat.actualBufferFormat(compressed).glInternalFormat; in WarnOnVertexFormatConversion()386 const angle::Format &destFormat = vertexFormat.actualBufferFormat(compressed); in convertVertexBufferGPU()438 unsigned dstFormatSize = vertexFormat.actualBufferFormat(compressed).pixelBytes; in convertVertexBufferCPU()674 stride = vertexFormat.actualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()715 stride = vertexFormat.actualBufferFormat(compressed).pixelBytes; in syncDirtyAttrib()797 GLuint stride = vertexFormat.actualBufferFormat(false).pixelBytes; in updateStreamedAttribs()
79 const angle::Format &actualBufferFormat(bool compressed) const in actualBufferFormat() function
360 const angle::Format &bufferFormat = format.actualBufferFormat(compressed); in GetVertexInputAlignment()
409 const angle::Format &bufferFormat = vkFormat.actualBufferFormat(false); in isFastUnpackPossible()
7932 const angle::Format &bufferFormat = format.actualBufferFormat(false); in getView()