Searched refs:actual_num_components (Results 1 – 3 of 3) sorted by relevance
882 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateI32Vec() local886 << actual_num_components << " components."; in ValidateI32Vec()944 const uint32_t actual_num_components = _.GetDimension(underlying_type); in ValidateF32VecHelper() local948 << actual_num_components << " components."; in ValidateF32VecHelper()1055 uint64_t actual_num_components = 0; in ValidateF32ArrHelper() local1056 if (!_.GetConstantValUint64(type_inst->word(3), &actual_num_components)) { in ValidateF32ArrHelper()1059 if (actual_num_components != num_components) { in ValidateF32ArrHelper()1062 << actual_num_components << " components."; in ValidateF32ArrHelper()