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Searched refs:addAndTrueToLoopCondition (Results 1 – 9 of 9) sorted by relevance

/external/skqp/src/gpu/
DGrShaderCaps.h131 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition() function
/external/skia/src/gpu/
DGrShaderCaps.h134 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition() function
/external/angle/include/platform/
DFeaturesGL.h116 Feature addAndTrueToLoopCondition = { member
/external/skqp/src/sksl/
DSkSLUtil.h188 bool addAndTrueToLoopCondition() const { in addAndTrueToLoopCondition() function
DSkSLGLSLCodeGenerator.cpp1341 if (fProgram.fSettings.fCaps->addAndTrueToLoopCondition()) { in writeFunctionCall()
/external/skia/src/sksl/
DSkSLUtil.h251 bool addAndTrueToLoopCondition() const { in addAndTrueToLoopCondition() function
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp277 if (features.addAndTrueToLoopCondition.enabled) in compile()
Drenderergl_utils.cpp1880 ANGLE_FEATURE_CONDITION(features, addAndTrueToLoopCondition, IsApple() && isIntel); in InitializeFeatures()
/external/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp1268 if (this->caps().addAndTrueToLoopCondition()) { in writeForStatement()