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Searched refs:addBaseInstance (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp171 bool addBaseVertex = false, addBaseInstance = false; in EmulateGLBaseVertexBaseInstance() local
247 addBaseInstance = true; in EmulateGLBaseVertexBaseInstance()
259 if (addBaseInstance) in EmulateGLBaseVertexBaseInstance()