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Searched refs:addComputeDriverUniformsToShader (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DDriverUniform.h45 bool addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
DDriverUniform.cpp46 bool DriverUniform::addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable) in addComputeDriverUniformsToShader() function in sh::DriverUniform
/external/angle/src/compiler/translator/
DTranslatorMetalDirect.cpp788 driverUniforms->addComputeDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()
DTranslatorVulkan.cpp899 driverUniforms->addComputeDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()