Searched refs:addComputeDriverUniformsToShader (Results 1 – 4 of 4) sorted by relevance
45 bool addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
46 bool DriverUniform::addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable) in addComputeDriverUniformsToShader() function in sh::DriverUniform
788 driverUniforms->addComputeDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()
899 driverUniforms->addComputeDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()