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Searched refs:addGraphicsDriverUniformsToShader (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DDriverUniform.h46 bool addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
DDriverUniform.cpp149 bool DriverUniform::addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable) in addGraphicsDriverUniformsToShader() function in sh::DriverUniform
/external/angle/src/compiler/translator/
DTranslatorMetalDirect.cpp792 driverUniforms->addGraphicsDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()
DTranslatorVulkan.cpp903 driverUniforms->addGraphicsDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()