Searched refs:addGraphicsDriverUniformsToShader (Results 1 – 4 of 4) sorted by relevance
46 bool addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
149 bool DriverUniform::addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable) in addGraphicsDriverUniformsToShader() function in sh::DriverUniform
792 driverUniforms->addGraphicsDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()
903 driverUniforms->addGraphicsDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()