Searched refs:addHarmonicFlag (Results 1 – 4 of 4) sorted by relevance
205 INT addHarmonicFlag; member
819 if (h_sbr->encEnvData.addHarmonicFlag) { in calculateSbrEnvelope()1317 ed->noiseFloor, &hEnvChan->encEnvData.addHarmonicFlag, in FDKsbrEnc_extractSbrEnvelope2()1727 tempFlagLeft = h_envChan[0]->encEnvData.addHarmonicFlag; in FDKsbrEnc_extractSbrEnvelope2()1728 tempFlagRight = h_envChan[1]->encEnvData.addHarmonicFlag; in FDKsbrEnc_extractSbrEnvelope2()1735 h_envChan[0]->encEnvData.addHarmonicFlag = tempFlagLeft; in FDKsbrEnc_extractSbrEnvelope2()1736 h_envChan[1]->encEnvData.addHarmonicFlag = tempFlagRight; in FDKsbrEnc_extractSbrEnvelope2()
1011 payloadBits += FDKwriteBits(hBitStream, sbrEnvData->addHarmonicFlag, 1); in writeSyntheticCodingData()1013 if (sbrEnvData->addHarmonicFlag) { in writeSyntheticCodingData()
1489 hEnv->encEnvData.addHarmonicFlag = 0; in initEnvChannel()