Home
last modified time | relevance | path

Searched refs:addOutputActiveLaneMaskEdge (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp198 void SpirvShader::EmitState::addOutputActiveLaneMaskEdge(Block::ID to, RValue<SIMD::Int> mask) in addOutputActiveLaneMaskEdge() function in sw::SpirvShader::EmitState
518 state->addOutputActiveLaneMaskEdge(trueBlockId, cond.Int(0)); in EmitBranchConditional()
519 state->addOutputActiveLaneMaskEdge(falseBlockId, ~cond.Int(0)); in EmitBranchConditional()
551 state->addOutputActiveLaneMaskEdge(caseBlockId, caseLabelMatch); in EmitSwitch()
557 state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask); in EmitSwitch()
DSpirvShader.hpp971 void addOutputActiveLaneMaskEdge(Block::ID out, RValue<SIMD::Int> mask);