Searched refs:addOutputActiveLaneMaskEdge (Results 1 – 2 of 2) sorted by relevance
198 void SpirvShader::EmitState::addOutputActiveLaneMaskEdge(Block::ID to, RValue<SIMD::Int> mask) in addOutputActiveLaneMaskEdge() function in sw::SpirvShader::EmitState518 state->addOutputActiveLaneMaskEdge(trueBlockId, cond.Int(0)); in EmitBranchConditional()519 state->addOutputActiveLaneMaskEdge(falseBlockId, ~cond.Int(0)); in EmitBranchConditional()551 state->addOutputActiveLaneMaskEdge(caseBlockId, caseLabelMatch); in EmitSwitch()557 state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask); in EmitSwitch()
971 void addOutputActiveLaneMaskEdge(Block::ID out, RValue<SIMD::Int> mask);