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Searched refs:addRecycledResource (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp186 commandBuffer->addRecycledResource(fUniformDescriptorSet); in setAndBindUniforms()
189 commandBuffer->addRecycledResource(fGeometryUniformBuffer->resource()); in setAndBindUniforms()
192 commandBuffer->addRecycledResource(fFragmentUniformBuffer->resource()); in setAndBindUniforms()
294 commandBuffer->addRecycledResource(fSamplerDescriptorSet); in setAndBindTextures()
DGrVkCommandBuffer.h117 void addRecycledResource(const GrVkRecycledResource* resource) { in addRecycledResource() function
DGrVkCommandBuffer.cpp280 this->addRecycledResource(recycled[i]); in bindDescriptorSets()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp161 commandBuffer->addRecycledResource(descriptorSet); in setAndBindTextures()
232 commandBuffer->addRecycledResource(descriptorSet); in setAndBindTextures()
246 commandBuffer->addRecycledResource(std::move(inputDescSet)); in setAndBindInputAttachment()
DGrVkCommandBuffer.h122 void addRecycledResource(gr_rp<const GrRecycledResource> resource) { in addRecycledResource() function
128 void addRecycledResource(const GrRecycledResource* resource) { in addRecycledResource() function
129 this->addRecycledResource(gr_ref_rp<const GrRecycledResource>(resource)); in addRecycledResource()
DGrVkMSAALoadManager.cpp215 commandBuffer->addRecycledResource(std::move(inputDS)); in loadMSAAFromResolve()
/external/skia/src/gpu/d3d/
DGrD3DCommandList.h126 void addRecycledResource(sk_sp<GrRecycledResource> resource) { in addRecycledResource() function
DGrD3DCommandList.cpp600 this->addRecycledResource(std::move(srvCrvHeapResource)); in setDescriptorHeaps()
601 this->addRecycledResource(std::move(samplerHeapResource)); in setDescriptorHeaps()