Searched refs:addVertex (Results 1 – 12 of 12) sorted by relevance
311 geometry->addVertex(v0); in initBottomAccelerationStructures()312 geometry->addVertex(v1); in initBottomAccelerationStructures()313 geometry->addVertex(v2); in initBottomAccelerationStructures()314 geometry->addVertex(v2); in initBottomAccelerationStructures()315 geometry->addVertex(v1); in initBottomAccelerationStructures()316 geometry->addVertex(v3); in initBottomAccelerationStructures()320 geometry->addVertex(v2); in initBottomAccelerationStructures()321 geometry->addVertex(v1); in initBottomAccelerationStructures()322 geometry->addVertex(v0); in initBottomAccelerationStructures()323 geometry->addVertex(v3); in initBottomAccelerationStructures()[all …]
219 geometry->addVertex(v0); in initBottomAccelerationStructures()220 geometry->addVertex(v1); in initBottomAccelerationStructures()221 geometry->addVertex(v2); in initBottomAccelerationStructures()222 geometry->addVertex(v2); in initBottomAccelerationStructures()223 geometry->addVertex(v1); in initBottomAccelerationStructures()224 geometry->addVertex(v3); in initBottomAccelerationStructures()232 geometry->addVertex(v0); in initBottomAccelerationStructures()233 geometry->addVertex(v1); in initBottomAccelerationStructures()
565 geometry->addVertex(v0); in initBottomAccelerationStructures()566 geometry->addVertex(v1); in initBottomAccelerationStructures()567 geometry->addVertex(v2); in initBottomAccelerationStructures()568 geometry->addVertex(v2); in initBottomAccelerationStructures()569 geometry->addVertex(v1); in initBottomAccelerationStructures()570 geometry->addVertex(v3); in initBottomAccelerationStructures()575 geometry->addVertex(tcu::Vec3(0.0f, 0.0f, -0.1f)); in initBottomAccelerationStructures()576 geometry->addVertex(tcu::Vec3(1.0f, 1.0f, 0.1f)); in initBottomAccelerationStructures()600 geometry->addVertex(xyz + v0); in initBottomAccelerationStructures()601 geometry->addVertex(xyz + v1); in initBottomAccelerationStructures()[all …]
208 geometry->addVertex(v0); in initBottomAccelerationStructures()209 geometry->addVertex(v1); in initBottomAccelerationStructures()210 geometry->addVertex(v2); in initBottomAccelerationStructures()211 geometry->addVertex(v2); in initBottomAccelerationStructures()212 geometry->addVertex(v1); in initBottomAccelerationStructures()213 geometry->addVertex(v3); in initBottomAccelerationStructures()
248 geometry->addVertex(corners[idx] + v0); in initBottomAccelerationStructures()249 geometry->addVertex(corners[idx] + v1); in initBottomAccelerationStructures()250 geometry->addVertex(corners[idx] + v2); in initBottomAccelerationStructures()251 geometry->addVertex(corners[idx] + v2); in initBottomAccelerationStructures()252 geometry->addVertex(corners[idx] + v1); in initBottomAccelerationStructures()253 geometry->addVertex(corners[idx] + v3); in initBottomAccelerationStructures()
1043 geometry->addVertex(v0 + missOffset); in fillCommandBuffer()1044 geometry->addVertex(v1 + missOffset); in fillCommandBuffer()1045 geometry->addVertex(v2 + missOffset); in fillCommandBuffer()1046 geometry->addVertex(v2 + missOffset); in fillCommandBuffer()1047 geometry->addVertex(v1 + missOffset); in fillCommandBuffer()1048 geometry->addVertex(v3 + missOffset); in fillCommandBuffer()1056 geometry->addVertex(v0); in fillCommandBuffer()1057 geometry->addVertex(v1); in fillCommandBuffer()1219 geometry->addVertex(v0); in initBottomAccelerationStructures()1220 geometry->addVertex(v1); in initBottomAccelerationStructures()[all …]
1023 geometry->addVertex(v0); in fillCommandBuffer()1024 geometry->addVertex(v1); in fillCommandBuffer()1025 geometry->addVertex(v2); in fillCommandBuffer()1026 geometry->addVertex(v2); in fillCommandBuffer()1027 geometry->addVertex(v1); in fillCommandBuffer()1028 geometry->addVertex(v3); in fillCommandBuffer()1036 geometry->addVertex(v0); in fillCommandBuffer()1037 geometry->addVertex(v1); in fillCommandBuffer()1927 geometry->addVertex(v0); in iterate()1928 geometry->addVertex(v1); in iterate()[all …]
1046 geometry->addVertex(v0 + missOffset); in fillCommandBuffer()1047 geometry->addVertex(v1 + missOffset); in fillCommandBuffer()1048 geometry->addVertex(v2 + missOffset); in fillCommandBuffer()1049 geometry->addVertex(v2 + missOffset); in fillCommandBuffer()1050 geometry->addVertex(v1 + missOffset); in fillCommandBuffer()1051 geometry->addVertex(v3 + missOffset); in fillCommandBuffer()1059 geometry->addVertex(v0); in fillCommandBuffer()1060 geometry->addVertex(v1); in fillCommandBuffer()1945 geometry->addVertex( v[x+off.x()][y+off.y()] ); in iterate()1973 geometry->addVertex(aabbCoords[aNdx][0]); in iterate()[all …]
105 virtual void addVertex (const tcu::Vec3& vertex) = 0;228 void addVertex (const tcu::Vec3& vertex) override;369 void RaytracedGeometry<V, I>::addVertex (const tcu::Vec3& vertex) in addVertex() function in vk::RaytracedGeometry
684 geometry->addVertex(*it); in addGeometry()
315 BuilderNodeRef addVertex(const node_value_type &V) { in addVertex() function
346 auto I = Builder.addVertex(MI); in getGadgetGraph()