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Searched refs:add_enemy (Results 1 – 4 of 4) sorted by relevance

/external/flatbuffers/tests/
Dmonster_test_generated.lobster404 def add_enemy(enemy:flatbuffers_offset):
Dmonster_test_generated.rs1094 if let Some(x) = args.enemy { builder.add_enemy(x); } in create()
1622 pub fn add_enemy(&mut self, enemy: flatbuffers::WIPOffset<Monster<'b >>) { in add_enemy() method
Dmonster_test_generated.h1799 void add_enemy(flatbuffers::Offset<MyGame::Example::Monster> enemy) {
2006 builder_.add_enemy(enemy);
/external/flatbuffers/tests/cpp17/generated_cpp17/
Dmonster_test_generated.h1574 void add_enemy(flatbuffers::Offset<MyGame::Example::Monster> enemy) {
1781 builder_.add_enemy(enemy);