Searched refs:add_inventory (Results 1 – 11 of 11) sorted by relevance
49 .add_inventory(inv)
84 def add_inventory(inventory:flatbuffers_offset):
245 if let Some(x) = args.inventory { builder.add_inventory(x); } in create()362 pub fn add_inventory(&mut self, inventory: flatbuffers::WIPOffset<flatbuffers::Vector<'b , u8>>) { in add_inventory() method
383 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {429 builder_.add_inventory(inventory);
98 .add_inventory(inv)
383 def add_inventory(inventory:flatbuffers_offset):
1099 if let Some(x) = args.inventory { builder.add_inventory(x); } in create()1594 pub fn add_inventory(&mut self, inventory: flatbuffers::WIPOffset<flatbuffers::Vector<'b , u8>>) { in add_inventory() method
1778 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {2011 builder_.add_inventory(inventory);
228 …void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(1…245 builder_.add_inventory(inventory);
1670 .add_inventory(inv)1744 monster_builder.add_inventory(inventory);
1553 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {1786 builder_.add_inventory(inventory);