Searched refs:add_pos (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | opt_algebraic.cpp | 715 for (int add_pos = 0; add_pos < 2; add_pos++) { in handle_expression() local 716 ir_expression *add = op_expr[add_pos]; in handle_expression() 721 ir_constant *zero = op_const[1 - add_pos]; in handle_expression() 734 if (add_pos == 1) { in handle_expression()
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/external/flatbuffers/samples/ |
D | sample_binary.lobster | 46 .add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
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D | monster_generated.lobster | 72 def add_pos(pos:flatbuffers_offset):
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D | monster_generated.rs | 247 if let Some(x) = args.pos { builder.add_pos(x); } in create() 346 pub fn add_pos(&mut self, pos: &'b Vec3) { in add_pos() method
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D | monster_generated.h | 371 void add_pos(const MyGame::Sample::Vec3 *pos) { 431 builder_.add_pos(pos);
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/external/flatbuffers/tests/ |
D | lobstertest.lobster | 94 .add_pos(b.MyGame_Example_CreateVec3(1.0, 2.0, 3.0, 3.0,
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D | monster_test_generated.lobster | 371 def add_pos(pos:flatbuffers_offset):
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D | monster_test_generated.rs | 1101 if let Some(x) = args.pos { builder.add_pos(x); } in create() 1578 pub fn add_pos(&mut self, pos: &'b Vec3) { in add_pos() method
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D | monster_test_generated.h | 1766 void add_pos(const MyGame::Example::Vec3 *pos) { 2013 builder_.add_pos(pos);
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/external/flatbuffers/grpc/tests/ |
D | message_builder_test.cpp | 212 wrapper.add_pos(&vec3); in populate_second_half()
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/external/flatbuffers/docs/source/ |
D | Internals.md | 224 void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); } 247 builder_.add_pos(pos);
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D | Tutorial.md | 1667 .add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0)) 1741 monster_builder.add_pos(&position);
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/external/fonttools/Lib/fontTools/feaLib/ |
D | builder.py | 1376 lookup.add_pos(location, glyph, otValueRecord) 1397 sub.add_pos(location, glyph, otValue)
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/external/fonttools/Lib/fontTools/otlLib/ |
D | builder.py | 1401 def add_pos(self, location, glyph, otValueRecord): member in SinglePosBuilder
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/external/flatbuffers/tests/cpp17/generated_cpp17/ |
D | monster_test_generated.h | 1541 void add_pos(const MyGame::Example::Vec3 *pos) { 1788 builder_.add_pos(pos);
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