Searched refs:addingWork (Results 1 – 4 of 4) sorted by relevance
167 this->addingWork(); in copyBufferToTexture()193 this->addingWork(); in copyTextureRegionToTexture()208 this->addingWork(); in copyTextureRegionToBuffer()222 this->addingWork(); in copyTextureToTexture()251 this->addingWork(); in copyBufferToBuffer()263 void GrD3DCommandList::addingWork() { in addingWork() function in GrD3DCommandList438 this->addingWork(); in drawInstanced()448 this->addingWork(); in drawIndexedInstanced()458 this->addingWork(); in executeIndirect()471 this->addingWork(); in dispatch()[all …]
131 void addingWork();
225 this->addingWork(gpu); in clearAttachments()295 this->addingWork(gpu); in drawIndexed()311 this->addingWork(gpu); in draw()327 this->addingWork(gpu); in drawIndirect()345 this->addingWork(gpu); in drawIndexedIndirect()394 void GrVkCommandBuffer::addingWork(const GrVkGpu* gpu) { in addingWork() function in GrVkCommandBuffer471 this->addingWork(gpu); in beginRenderPass()501 this->addingWork(gpu); in endRenderPass()525 this->addingWork(gpu); in executeCommands()702 this->addingWork(gpu); in copyImage()[all …]
156 void addingWork(const GrVkGpu* gpu);