Searched refs:addressingModeV (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 153 AddressingMode addressingModeV : BITS(ADDRESSING_LAST); member 225 AddressingMode addressingModeV; member in sw::Sampler
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D | Sampler.cpp | 58 addressingModeV = ADDRESSING_WRAP; in Sampler() 96 state.addressingModeV = getAddressingModeV(); in samplerState() 278 addressingModeV = addressingMode; in setAddressingModeV() 484 return addressingModeV; in getAddressingModeV()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 97 AddressingMode addressingModeV; member
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 620 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 643 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter() 654 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter() 755 Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); in sampleQuad2D() 765 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 767 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 950 Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); in sample3D() 972 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D() 1092 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFloatFilter() 1115 state.addressingModeV == ADDRESSING_BORDER) in sampleFloatFilter() [all …]
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 539 Short4 vvvv = address(v, state.addressingModeV, mipmap); in sampleQuad2D() 550 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D() 552 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D() 741 Short4 vvvv = address(v_, state.addressingModeV, mipmap); in sample3D() 763 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING… in sample3D() 988 …address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, fu… in sampleFloat2D() 1081 …address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, fu… in sampleFloat3D() 1413 …pplyOffset(vvvv, offset.y, *Pointer<Int4>(mipmap + OFFSET(Mipmap, height)), state.addressingModeV); in computeIndices() 2581 state.addressingModeV == ADDRESSING_BORDER || in borderModeActive()
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D | SpirvShaderSampling.cpp | 52 samplerState.addressingModeV = convertAddressingMode(1, sampler, type); in getImageSampler()
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