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Searched refs:addressingModeV (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp153 AddressingMode addressingModeV : BITS(ADDRESSING_LAST); member
225 AddressingMode addressingModeV; member in sw::Sampler
DSampler.cpp58 addressingModeV = ADDRESSING_WRAP; in Sampler()
96 state.addressingModeV = getAddressingModeV(); in samplerState()
278 addressingModeV = addressingMode; in setAddressingModeV()
484 return addressingModeV; in getAddressingModeV()
/external/swiftshader/src/Device/
DSampler.hpp97 AddressingMode addressingModeV; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp620 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
643 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
654 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter()
755 Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); in sampleQuad2D()
765 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
767 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
950 Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); in sample3D()
972 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D()
1092 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFloatFilter()
1115 state.addressingModeV == ADDRESSING_BORDER) in sampleFloatFilter()
[all …]
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp539 Short4 vvvv = address(v, state.addressingModeV, mipmap); in sampleQuad2D()
550 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D()
552 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D()
741 Short4 vvvv = address(v_, state.addressingModeV, mipmap); in sample3D()
763 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING… in sample3D()
988 …address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, fu… in sampleFloat2D()
1081 …address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, fu… in sampleFloat3D()
1413 …pplyOffset(vvvv, offset.y, *Pointer<Int4>(mipmap + OFFSET(Mipmap, height)), state.addressingModeV); in computeIndices()
2581 state.addressingModeV == ADDRESSING_BORDER || in borderModeActive()
DSpirvShaderSampling.cpp52 samplerState.addressingModeV = convertAddressingMode(1, sampler, type); in getImageSampler()