Searched refs:ai4_scene_numbers (Results 1 – 2 of 2) sorted by relevance
341 WORD32 ai4_scene_numbers[MAX_SCENE_NUM]; member
616 memset(&ps_rc_ctxt->ai4_scene_numbers[0], 0, sizeof(ps_rc_ctxt->ai4_scene_numbers)); in ihevce_rc_mem_init()2190 if(ps_rc_ctxt->ai4_scene_numbers[ps_rc_lap_out->u4_rc_scene_num] == 0 && in ihevce_rc_get_pic_quant()2196 if(ps_rc_ctxt->ai4_scene_numbers[ps_rc_lap_out->u4_rc_scene_num] > 0 && in ihevce_rc_get_pic_quant()4447 ps_rc_ctxt->ai4_scene_numbers[i4_scene_num + HALF_MAX_SCENE_ARRAY_QP] = 0; in ihevce_rc_update_pic_info()4455 ps_rc_ctxt->ai4_scene_numbers[i4_scene_num - HALF_MAX_SCENE_ARRAY_QP] = 0; in ihevce_rc_update_pic_info()4703 ps_rc_ctxt->ai4_scene_numbers[i4_scene_num], in ihevce_rc_update_pic_info()4784 ps_rc_ctxt->ai4_scene_numbers[i4_scene_num]++; in ihevce_rc_interface_update()4793 if(ps_rc_ctxt->ai4_scene_numbers[i4_scene_num] == 1) in ihevce_rc_interface_update()4857 ps_rc_ctxt->ai4_scene_numbers[i4_scene_num]); in ihevce_rc_interface_update()