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Searched refs:alloc_variant (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_shader.c196 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function
235 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant()
241 v->binning = alloc_variant(shader, key, v); in create_variant()
/external/llvm-project/llvm/bindings/ocaml/llvm/
Dllvm_ocaml.c78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
91 return alloc_variant(1, First); \
92 return alloc_variant(0, Mom); \
99 return alloc_variant(1, Next); \
100 return alloc_variant(0, pfun(Kid)); \
107 return alloc_variant(1, Last); \
108 return alloc_variant(0, Mom); \
115 return alloc_variant(1, Prev); \
116 return alloc_variant(0, pfun(Kid)); \
/external/llvm/bindings/ocaml/llvm/
Dllvm_ocaml.c77 static value alloc_variant(int tag, void *Value) { in alloc_variant() function
90 return alloc_variant(1, First); \
91 return alloc_variant(0, Mom); \
98 return alloc_variant(1, Next); \
99 return alloc_variant(0, pfun(Kid)); \
106 return alloc_variant(1, Last); \
107 return alloc_variant(0, Mom); \
114 return alloc_variant(1, Prev); \
115 return alloc_variant(0, pfun(Kid)); \