Searched refs:alloc_variant (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/freedreno/ir3/ |
D | ir3_shader.c | 196 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in alloc_variant() function 235 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL); in create_variant() 241 v->binning = alloc_variant(shader, key, v); in create_variant()
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/external/llvm-project/llvm/bindings/ocaml/llvm/ |
D | llvm_ocaml.c | 78 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 91 return alloc_variant(1, First); \ 92 return alloc_variant(0, Mom); \ 99 return alloc_variant(1, Next); \ 100 return alloc_variant(0, pfun(Kid)); \ 107 return alloc_variant(1, Last); \ 108 return alloc_variant(0, Mom); \ 115 return alloc_variant(1, Prev); \ 116 return alloc_variant(0, pfun(Kid)); \
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/external/llvm/bindings/ocaml/llvm/ |
D | llvm_ocaml.c | 77 static value alloc_variant(int tag, void *Value) { in alloc_variant() function 90 return alloc_variant(1, First); \ 91 return alloc_variant(0, Mom); \ 98 return alloc_variant(1, Next); \ 99 return alloc_variant(0, pfun(Kid)); \ 106 return alloc_variant(1, Last); \ 107 return alloc_variant(0, Mom); \ 114 return alloc_variant(1, Prev); \ 115 return alloc_variant(0, pfun(Kid)); \
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