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Searched refs:allocate_renderbuffer_locked (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.c1538 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer, in allocate_renderbuffer_locked() function
1590 newRb = allocate_renderbuffer_locked(ctx, renderbuffer, in bind_renderbuffer()
2059 allocate_renderbuffer_locked(ctx, renderbuffers[i], true, func); in create_render_buffers()
2812 rb = allocate_renderbuffer_locked(ctx, renderbuffer, rb != NULL, in _mesa_NamedRenderbufferStorageEXT()
2841 rb = allocate_renderbuffer_locked(ctx, renderbuffer, rb != NULL, in _mesa_NamedRenderbufferStorageMultisampleEXT()
2959 rb = allocate_renderbuffer_locked(ctx, renderbuffer, rb != NULL, in _mesa_GetNamedRenderbufferParameterivEXT()