Searched refs:allocate_renderbuffer_locked (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 1538 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer, in allocate_renderbuffer_locked() function 1590 newRb = allocate_renderbuffer_locked(ctx, renderbuffer, in bind_renderbuffer() 2059 allocate_renderbuffer_locked(ctx, renderbuffers[i], true, func); in create_render_buffers() 2812 rb = allocate_renderbuffer_locked(ctx, renderbuffer, rb != NULL, in _mesa_NamedRenderbufferStorageEXT() 2841 rb = allocate_renderbuffer_locked(ctx, renderbuffer, rb != NULL, in _mesa_NamedRenderbufferStorageMultisampleEXT() 2959 rb = allocate_renderbuffer_locked(ctx, renderbuffer, rb != NULL, in _mesa_GetNamedRenderbufferParameterivEXT()
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