Searched refs:allocated_memory (Results 1 – 3 of 3) sorted by relevance
968 int64 allocated_memory = 0; in SingleVirtualDeviceMemoryLimit() local986 allocated_memory = available_memory; in SingleVirtualDeviceMemoryLimit()988 if (min_system_memory < allocated_memory) { in SingleVirtualDeviceMemoryLimit()989 allocated_memory -= min_system_memory; in SingleVirtualDeviceMemoryLimit()992 allocated_memory = total_memory * per_process_gpu_memory_fraction; in SingleVirtualDeviceMemoryLimit()1012 allocated_memory = available_memory - allowable_reserved_memory; in SingleVirtualDeviceMemoryLimit()1014 << strings::HumanReadableNumBytes(allocated_memory) in SingleVirtualDeviceMemoryLimit()1026 *memory_limit = allocated_memory; in SingleVirtualDeviceMemoryLimit()
47 void* allocated_memory = this->Allocate(sizeof(T), alignof(T)); in AllocatePOD() local48 return new (allocated_memory) T(); in AllocatePOD()
2449 uint64_t allocated_memory = AllocateMemory( in CanJIT() local2467 DeallocateMemory(allocated_memory); in CanJIT()