Searched refs:allowTranslateUniformBlockToStructuredBuffer (Results 1 – 3 of 3) sorted by relevance
212 Feature allowTranslateUniformBlockToStructuredBuffer = { member
128 if (features.allowTranslateUniformBlockToStructuredBuffer.enabled) in ShaderD3D()
2492 ANGLE_FEATURE_CONDITION(features, allowTranslateUniformBlockToStructuredBuffer, in InitializeFeatures()