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Searched refs:allowTranslateUniformBlockToStructuredBuffer (Results 1 – 3 of 3) sorted by relevance

/external/angle/include/platform/
DFeaturesD3D.h212 Feature allowTranslateUniformBlockToStructuredBuffer = { member
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp128 if (features.allowTranslateUniformBlockToStructuredBuffer.enabled) in ShaderD3D()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2492 ANGLE_FEATURE_CONDITION(features, allowTranslateUniformBlockToStructuredBuffer, in InitializeFeatures()