Searched refs:alwaysAntialias (Results 1 – 3 of 3) sorted by relevance
125 sdc->alwaysAntialias(); in force_aa_clip()268 GrAA aa = GrAA(fSurfaceDrawContext->alwaysAntialias());303 SkASSERT(!fSurfaceDrawContext->alwaysAntialias());1045 GrAA aa = GrAA(fSurfaceDrawContext->alwaysAntialias());
643 bool alwaysAntialias() const { in alwaysAntialias() function648 return GrAA(paint.isAntiAlias() || this->alwaysAntialias()); in chooseAA()
667 if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) && aa == GrAA::kYes) { in drawTexture()793 if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) && in fillRectToRect()