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Searched refs:alwaysAntialias (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DSkGpuDevice.cpp125 sdc->alwaysAntialias(); in force_aa_clip()
268 GrAA aa = GrAA(fSurfaceDrawContext->alwaysAntialias());
303 SkASSERT(!fSurfaceDrawContext->alwaysAntialias());
1045 GrAA aa = GrAA(fSurfaceDrawContext->alwaysAntialias());
DGrSurfaceDrawContext.h643 bool alwaysAntialias() const { in alwaysAntialias() function
648 return GrAA(paint.isAntiAlias() || this->alwaysAntialias()); in chooseAA()
DGrSurfaceDrawContext.cpp667 if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) && aa == GrAA::kYes) { in drawTexture()
793 if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) && in fillRectToRect()