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Searched refs:alwaysUseShaderTileMode (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/effects/
DGrGaussianConvolutionFragmentProcessor.cpp179 bool alwaysUseShaderTileMode = caps.reducedShaderMode(); in Make() local
180 if (pixelDomain && !alwaysUseShaderTileMode) { in Make()
203 alwaysUseShaderTileMode); in Make()
DGrTextureEffect.cpp33 bool alwaysUseShaderTileMode,
44 bool alwaysUseShaderTileMode, in Sampling() argument
73 bool canDoModeInHW = !alwaysUseShaderTileMode; in Sampling()
108 if (!alwaysUseShaderTileMode && domainIsSafe) { in Sampling()
193 bool alwaysUseShaderTileMode) { in MakeSubset() argument
199 alwaysUseShaderTileMode, in MakeSubset()
DGrTextureEffect.h57 bool alwaysUseShaderTileMode = false);