Searched refs:animators (Results 1 – 9 of 9) sorted by relevance
25 GroupAnimator::GroupAnimator(AnimatorList&& animators) in GroupAnimator() argument26 : fAnimators(std::move(animators)) {} in GroupAnimator()38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() argument40 , fAnimators(std::move(animators)) {} in Scene()
32 DROP VIEW IF EXISTS animators;33 CREATE VIEW animators AS view108 WHERE frame_times.ts > (SELECT ts + dur FROM animators WHERE animator_name="animator:translationZ" …161 WHERE frame_times.ts > (SELECT ts + dur FROM animators WHERE animator_name="animator:elevation" AND…193 WHERE frame_times.ts_end > (SELECT ts + dur FROM animators WHERE animator_name="animator:translatio…204 WHERE frame_times.ts < (SELECT ts FROM animators WHERE animator_name LIKE "animator%" AND process_n…237 WHERE frame_times.ts_end > (SELECT ts FROM animators WHERE animator_name="animator" AND process_nam…
63 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);74 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
189 auto animators = ascope.release(); in parse() local190 fStats->fAnimatorCount = animators.size(); in parse()192 return { sksg::Scene::Make(std::move(root)), std::move(animators) }; in parse()446 std::vector<sk_sp<internal::Animator>>&& animators, in Animation() argument450 , fAnimators(std::move(animators)) in Animation()
233 AnimatorScope animators; in parse() local234 auto root = this->attachComposition(jroot, &animators); in parse()236 fStats->fAnimatorCount = animators.size(); in parse()238 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse()
152 auto animators = ascope.release(); in parse_glyph_path() local154 if (!path_node || !animators.empty()) { in parse_glyph_path()
7672 animators %11545 ˈænəmˌetərz
6583 animators %25767 ˈænəmˌetərz