/external/deqp/external/openglcts/docs/specs/ |
D | CTS_EXT_texture_filter_anisotropic.txt | 41 degree of anisotropy. 67 camera. Do it for 3 different degrees of anisotropy: 71 Expect that for higher degrees of anisotropy top part of rendered 74 degree of anisotropy. 82 - Added description of anisotropy verification method to
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 63 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 64 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 68 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 69 … Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… 75 …void computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDe…
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D | SamplerCore.cpp | 101 Float anisotropy; in sampleTexture() local 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture() 129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture() 310 Float anisotropy; in sampleTexture() local 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 332 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture() 567 … Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument 569 …Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, f… in sampleFilter() 578 …Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, f… in sampleFilter() [all …]
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 66 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… 67 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… 71 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… 72 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… 77 …void computeLod2D(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &v…
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D | SamplerCore.cpp | 46 Float anisotropy; in sampleTexture() local 65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture() 135 …c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, … in sampleTexture() 199 …Vector4s cs = sampleFilter(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, f… in sampleTexture() 362 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFilter() argument 364 …Vector4s c = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, fal… in sampleFilter() 373 …Vector4s cc = sampleAniso(texture, u, v, w, a, offset, sample, lod, anisotropy, uDelta, vDelta, tr… in sampleFilter() 431 …st Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleAniso() argument 441 Int N = RoundInt(anisotropy); in sampleAniso() 879 …Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta,… in sampleFloatFilter() argument [all …]
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 216 GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); in r200SetTexFilter() local 229 anisotropy); in r200SetTexFilter() 231 if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { in r200SetTexFilter()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 168 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK); in radeonSetTexFilter() local 192 else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) { in radeonSetTexFilter()
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/external/mesa3d/docs/gallium/cso/ |
D | sampler.rst | 108 Maximum anisotropy ratio to use when sampling from textures. For example,
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/external/mesa3d/docs/ |
D | features.txt | 242 (*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
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D | envvars.rst | 632 force anisotropy filter (up to 16)
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/external/mesa3d/docs/gallium/ |
D | screen.rst | 608 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
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D | tgsi.rst | 2446 directly as a scalar value, representing no anisotropy.
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/external/mesa3d/docs/relnotes/ |
D | 19.3.0.rst | 1911 - turnip: add anisotropy and compressed formats to device features
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D | 20.3.0.rst | 1878 - docs: anistropy -\> anisotropy
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/ |
D | en-IPA.txt | 6690 $x{anisotropy → ænɑɪsɑtrəpi ; # ɑnisɑtrɑpi ænɪzɑtrɑpi
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D | internal_raw_IPA-old.txt | 7715 anisotropy %10245 ˌænaɪsˈɑtrəpi
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D | internal_raw_IPA.txt | 6622 anisotropy %26752 ˌænaɪsˈɑtrəpi
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